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Metroid Prime

Metroid Prime
Genre

First-person action-adventure

Title

Metroid Prime series

Creators

Yoshio Sakamoto (Metroid series creator) • Mark Pacini (Metroid Prime series director)

Developer

Retro Studios

Platforms

GameCube • Wii • Nintendo 3DS

Publisher

Nintendo

First release

Metroid Prime (2002)

Latest release

Metroid Prime Remastered (2023)

Notable features

Immersive, story-driven experience • Exploration of Metroid universe and lore • Cinematic presentation and atmospheric world-building

Metroid Prime

The Metroid Prime series is a collection of first-person action-adventure video games developed by Nintendo for its Gamecube and Wii home consoles. Set within the larger Metroid science-fiction universe, the Prime games provide an immersive, story-driven experience that explores the origins and mythos of the iconic Metroid creatures and the bounty hunter protagonist Samus Aran.

Development and Nintendo's Involvement

Unlike the original Metroid Prime games which were developed by the now-defunct Texas-based studio Retro Studios, this Prime series was created by a Japan-based team at Nintendo working in close collaboration with Metroid series creator Yoshio Sakamoto.

Nintendo was heavily involved in the development process, overseeing the games' narrative, characters, environmental design, and gameplay to ensure they aligned with Sakamoto's creative vision for the broader Metroid franchise. This led to a more cinematic, story-focused approach compared to the more open-ended exploration of the original Prime titles.

Gameplay and Design Philosophy

While retaining the first-person perspective and atmospheric tone of the Prime games in our timeline, this version of Metroid Prime places a greater emphasis on action-oriented combat, environmental puzzle-solving, and narrative progression through cutscenes and lore exploration.

The player once again takes on the role of Samus Aran, a veteran bounty hunter equipped with a versatile Power Suit that can be upgraded with new abilities and weapons over the course of the game. Combat focuses on using Samus' arsenal of beam weapons, missiles, and morph ball abilities to strategically take down a variety of alien creatures and boss enemies.

Navigating the game's richly detailed environments is a core part of the experience, as Samus must scan and investigate her surroundings to uncover clues about the game's overarching story and the history of the Metroid species. Environmental puzzles block progression, requiring the player to experiment with Samus' abilities to advance.

Story, Characters, and Lore

The Metroid Prime series in this timeline maintains strong narrative and thematic links to the original 2D Metroid games, with a focused story that delves deeper into Samus Aran's backstory and the ancient origins of the Metroid creatures.

Over the course of the Prime trilogy, Samus encounters a variety of allies and adversaries, including members of the Galactic Federation, rogue Space Pirate factions, and enigmatic Chozo elders, all of whom play key roles in unraveling the mysteries of the Metroid species and Samus' own past.

The games' expansive lore explores topics such as the Chozo civilization, the Metroid life cycle, the conflict between the Galactic Federation and Space Pirates, and the broader implications of the Metroid creatures' existence. Cinematic cutscenes and environmental storytelling are used to immerse the player in this rich sci-fi world.

Critical Reception and Impact

The Metroid Prime games in this timeline have been widely acclaimed by critics for their atmospheric world-building, cinematic presentation, and compelling narrative. The series is often cited as a benchmark for storytelling and character development within the action-adventure genre, while still retaining the core exploration and combat that defines the Metroid franchise.

The Prime games' success has solidified Samus Aran's status as one of gaming's most iconic protagonists and has expanded the commercial and critical reach of the Metroid series beyond its cult-classic origins. The games' influence can be seen in the narrative-driven, first-person design philosophies of numerous subsequent action-adventure titles.

Differences from the Original Timeline

The most significant difference between this Metroid Prime series and the one in our original timeline is the involvement of Nintendo's internal development team and Yoshio Sakamoto's stronger creative oversight. This has led to a greater emphasis on cinematic storytelling, character development, and lore expansion compared to the more minimalist, exploration-focused approach of the Retro Studios-developed Prime games.

Additionally, the overall narrative arc of this Prime trilogy connects more directly to the events and themes of the 2D Metroid games, providing a tighter integration with the larger Metroid mythos. The gameplay, while still centered around first-person exploration and combat, features a more action-oriented, puzzle-solving focus compared to the open-world design of the original Prime titles.